Nation Name: Mercoxia
Nation Culture: Trojan
Government Type: Democracy
Stat Points 1-Military 2-Culture 3-Economy
History*fictional*: The democracy of Mercoxia formed from refugees of western wars in europe, most of them torjan, some greek and some barbarians from the north. Each culture of people was seperated into three areas, the trojans in the walled city of Mercoxia, the greeks in Fay and the Barbarians in Nothran all working for a common goal the united defense of prosperity of their new nation.
Provinces:
5-Armenia:Nothran [slaves]
7-Armenia:Fay [stone]
8-Armenia:Mercoxia [fish]
National Bonus:
United we Stand: The brotherhood of mercoxia is strong and every man woman and child will gladly fight to defend their fledgeling nation together.
Civilians will fight as militia if a home province falls under attack.
1% Morale & Defense increase for every territory annexed into the Brotherhood
Power of choice: The democracy in place allows equal choice and freedom for the peoples of Mercoxia, allowing for greater freedom.
Small morale and defense bonus.
Faction leader - Geverick Wolfbane - Military 7, Diplomacy 10, Governorship 4
Characters - (Mercoxia) Hektor - Military 7, Diplomacy 4, Governorship 7, Loyalty 100
(Mercoxia) Noxos - Military 1, Diplomacy 7, Governorship 6, Loyalty 100
(Fay) Ptolemy - Military 9, Diplomacy 2, Governorship 7, Loyalty 100
(Fay) Nikator - Military 7, Diplomacy 4, Governorship 9, Loyalty 100
(Nothran)Lycurgos - Military 8, Diplomacy 4, Governorship 7, Loyalty 100
Agents: Syricos (Spy)
Lysander (Assassin)
Army Morale: 30% - The army are unappreciated and envy the lives of the civilians who do not die in the defence of your glorious nation. There is already talk of mutiny.
Overall Loyalty: 100% - Your most trusted followers deserve your trust. They would never dream of betraying you. Yet.
Population Happiness: 70% - Your people are relatively happy with their life under your rule. There are no urgent problems here.
unique unit: Mercoxian Defenders, Trained from three cultures the defenders utilize the best of trojan defense, barbarian weaponry and greek tactics. have Trojan Phalanx Ability, doubling thier health and armor while in formation on allied soil.
Army: 1st Mercoxian Guards Regiment
3,000 Mercoxian Defenders
1,000 Heavy Hoplites
2,000 Medium Archers
2nd Mercoxian Infantry Regiment
3,000 Medium Hoplites
2,000 Mercoxian Defenders
5,000 Light Swordsmen
3rd Mercoxian Hoplite Regiment
10,000 Medium Hoplites
4th Mercoxian Cavalry Regiment
400 Light Cavalry
300 Medium Cavalry
5th Mercoxian Navy
4 Light Warships
5 Medium Warships
Nation Culture: Trojan
Government Type: Democracy
Stat Points 1-Military 2-Culture 3-Economy
History*fictional*: The democracy of Mercoxia formed from refugees of western wars in europe, most of them torjan, some greek and some barbarians from the north. Each culture of people was seperated into three areas, the trojans in the walled city of Mercoxia, the greeks in Fay and the Barbarians in Nothran all working for a common goal the united defense of prosperity of their new nation.
Provinces:
5-Armenia:Nothran [slaves]
7-Armenia:Fay [stone]
8-Armenia:Mercoxia [fish]
National Bonus:
United we Stand: The brotherhood of mercoxia is strong and every man woman and child will gladly fight to defend their fledgeling nation together.
Civilians will fight as militia if a home province falls under attack.
1% Morale & Defense increase for every territory annexed into the Brotherhood
Power of choice: The democracy in place allows equal choice and freedom for the peoples of Mercoxia, allowing for greater freedom.
Small morale and defense bonus.
Faction leader - Geverick Wolfbane - Military 7, Diplomacy 10, Governorship 4
Characters - (Mercoxia) Hektor - Military 7, Diplomacy 4, Governorship 7, Loyalty 100
(Mercoxia) Noxos - Military 1, Diplomacy 7, Governorship 6, Loyalty 100
(Fay) Ptolemy - Military 9, Diplomacy 2, Governorship 7, Loyalty 100
(Fay) Nikator - Military 7, Diplomacy 4, Governorship 9, Loyalty 100
(Nothran)Lycurgos - Military 8, Diplomacy 4, Governorship 7, Loyalty 100
Agents: Syricos (Spy)
Lysander (Assassin)
Army Morale: 30% - The army are unappreciated and envy the lives of the civilians who do not die in the defence of your glorious nation. There is already talk of mutiny.
Overall Loyalty: 100% - Your most trusted followers deserve your trust. They would never dream of betraying you. Yet.
Population Happiness: 70% - Your people are relatively happy with their life under your rule. There are no urgent problems here.
unique unit: Mercoxian Defenders, Trained from three cultures the defenders utilize the best of trojan defense, barbarian weaponry and greek tactics. have Trojan Phalanx Ability, doubling thier health and armor while in formation on allied soil.
Army: 1st Mercoxian Guards Regiment
3,000 Mercoxian Defenders
1,000 Heavy Hoplites
2,000 Medium Archers
2nd Mercoxian Infantry Regiment
3,000 Medium Hoplites
2,000 Mercoxian Defenders
5,000 Light Swordsmen
3rd Mercoxian Hoplite Regiment
10,000 Medium Hoplites
4th Mercoxian Cavalry Regiment
400 Light Cavalry
300 Medium Cavalry
5th Mercoxian Navy
4 Light Warships
5 Medium Warships
Last edited by dragoon9105 on Sat Mar 12, 2011 4:25 pm; edited 1 time in total