Nation Name
Kingdom of Saxony
Nation Flag
Nation Culture
Military Barbarian
Nation Government
Tribal
Nations Leader
King Wolfgang - Military 4, Diplomacy 7, Governorship 9
Age: 42
King Wolfgang rose to power after uniting the Belgae of Westfallen and Terveri of Holstein and Niedersachsen. Unlike those who ruled before him, Wolfgang led by example. He was the first into battle and the last to retreat. As he grew older, however, his son Hank began to fulfill his role as heir to his tribe.
Stat Points
Military: 4
Economy: 1
Culure: 1
Regions
* Holstein (Germania 03) * (Wolfgang) [stone]
Westfallen (Germania 02) (Otto) [fish]
Niedersachsen (Germania 07) (Otto) [grain]
Characters
Otto - Military 7, Diplomacy 6, Governorship 10, Loyalty 100
Hank - Military 10, Diplomacy 2, Governorship 6, Loyalty 100
Erwin - Military 7, Diplomacy 8, Governorship 5, Loyalty 100
Johannes - Military 6, Diplomacy 9, Governorship 6, Loyalty 100
Eugen - Military 3, Diplomacy 8, Governorship 5, Loyalty 100
Agents
Assassin - Gustav
Spy - Emil
Nation bonuses
Barbaric Ancestry: Because every man, woman, and child lives on the edge of survival, every Saxon is familiar with basic weapons and basic combat techniques. Effect: If invaded, civilian populous will aid in defense.
Live Off the Land: Because people have to rely on the land for their food and water, barbarian soldiers are less dependent on supply lines for their supplies. Effect: Effects of supply lines halved. Less likely to be effected by inflation.
Population Happiness
40% - The focus on war has angered many. There were thousands who have suffered as a result of this focus. And thousands who want compensation.
Army Morale
100% - Your army are happy with their benefits and even more happy with the fighting. They live for it.
Overall Loyalty
100% - Your government wouldn't dare cross you. They fear your wrath and respect your power.
Unique Unit
Gray Wolf: Barbarians have been slowly domesticating wolves for many years now, to serve as hunting partners and guards. In recent years, they have begun deploying trained wolves alongside soldiers. Wolves are fast and deadly, but they also inspire fear in their enemies.
Army
2nd Warriors (Johannes)
3,000 Warriors
2,000 Veteran Warriors
1st Axemen (Hank)
3,000 Axemen
2,000 Saxon Axemen
2nd Axemen (Erwin)
3,000 Axemen
2,000 Saxon Axemen
3rd Axemen (Johannes)
3,000 Axemen
2,000 Saxon Axemen
1st Spearmen (Hank)
3,000 Forest Spearmen
2,000 Warband Spearmen
2nd Spearmen (Johannes)
3,000 Forest Spearmen
2,000 Warband Spearmen
3rd Spearmen (Erwin)
1,000 Forest Spearmen
2,000 Forest Spearmen
2,000 Warband Spearmen
1st Archers (Hank)
4,000 Barbarian Archers
1,000 Saxon Archers
1st Cavalry (Erwin)
200 Germanic Cavalry
300 Spear Cavalry
2nd Cavalry (Johannes)
100 Germanic Cavalry
400 Spear Cavalry
1st Wolf (Hank)
400 Grey Wolves
100 Grey Wolves (???)
1st Navy (Eugen)
2 Warships
3 Longboats
5 Transport Boats
2nd Navy (Eugen)
2 Warships
4 Longboats
5 Transport Boats
Kingdom of Saxony
Nation Flag
Nation Culture
Military Barbarian
Nation Government
Tribal
Nations Leader
King Wolfgang - Military 4, Diplomacy 7, Governorship 9
Age: 42
King Wolfgang rose to power after uniting the Belgae of Westfallen and Terveri of Holstein and Niedersachsen. Unlike those who ruled before him, Wolfgang led by example. He was the first into battle and the last to retreat. As he grew older, however, his son Hank began to fulfill his role as heir to his tribe.
Stat Points
Military: 4
Economy: 1
Culure: 1
Regions
* Holstein (Germania 03) * (Wolfgang) [stone]
- Well
- Tent
Westfallen (Germania 02) (Otto) [fish]
- Tavern
- Wharf
Niedersachsen (Germania 07) (Otto) [grain]
- Ealdorman's Tent
- Training Field
Characters
Otto - Military 7, Diplomacy 6, Governorship 10, Loyalty 100
Hank - Military 10, Diplomacy 2, Governorship 6, Loyalty 100
Erwin - Military 7, Diplomacy 8, Governorship 5, Loyalty 100
Johannes - Military 6, Diplomacy 9, Governorship 6, Loyalty 100
Eugen - Military 3, Diplomacy 8, Governorship 5, Loyalty 100
Agents
Assassin - Gustav
Spy - Emil
Nation bonuses
Barbaric Ancestry: Because every man, woman, and child lives on the edge of survival, every Saxon is familiar with basic weapons and basic combat techniques. Effect: If invaded, civilian populous will aid in defense.
Live Off the Land: Because people have to rely on the land for their food and water, barbarian soldiers are less dependent on supply lines for their supplies. Effect: Effects of supply lines halved. Less likely to be effected by inflation.
Population Happiness
40% - The focus on war has angered many. There were thousands who have suffered as a result of this focus. And thousands who want compensation.
Army Morale
100% - Your army are happy with their benefits and even more happy with the fighting. They live for it.
Overall Loyalty
100% - Your government wouldn't dare cross you. They fear your wrath and respect your power.
Unique Unit
Gray Wolf: Barbarians have been slowly domesticating wolves for many years now, to serve as hunting partners and guards. In recent years, they have begun deploying trained wolves alongside soldiers. Wolves are fast and deadly, but they also inspire fear in their enemies.
Army
- 1st Warriors (Erwin)
- 3,000 Warriors
- 2,000 Veteran Warriors
Last edited by Rotaretilbo on Sat Mar 12, 2011 2:18 pm; edited 17 times in total